﻿using System.Collections.Generic;
using System.Text;
using TMPro;

namespace HEFramework
{
    public class LegacyLotteryUI : Entity, IAwake, IUpdate, IDestroy
    {
        public IUIWindowBehaviour UIWindowBehaviour { get; set; }

        /// <summary>
        /// 0[非挑选遗物状态]1[挑选遗物状态]
        /// </summary>
        public int State { get; set; }

        public StringBuilder StringBuilder { get; set; } = new();
    }
}